Game Artist | 3D Artist | Particle System Artist (Unity) | Game Designer
דברים שכדאי לדעת עליי
I learn quickly every new skill
Experience:
* In charge of Art Department at 42 Game company | October 2015 - Present.
- 3D Artist/Animator | May 2018 - Present.
3D Modeler, UV Layout, Texture Artist, 3D Rigging & Skinning, 3D Animator & Motion Capture, Assets Assimilation in Unity3D.
-Game Artist | October 2015 - May 2018.
3D Modeler, UV Layout, Texture Artist, 3D Rigging & Skinning, 3D Animator & Motion Capture, Particle System Artist (VFX Artist), Graphic Designer, UI Designer, Assets Assimilation in Unity3D.
Experience with PC, Android and IOS, Tablet and iPad, Augmented Reality, Virtual Reality.
Experience working within a game studio – daily work with Game Developers (client\server\tool), Game Designers, Project Managers, Sales, and Clients.
-Game Designer | October 2015 - October 2018.
Design game core loops and meta-game systems, Construct GDD PRD (and specs) and build flowcharts, Story Writing, Level Design, QA.
* Freelancer Game Artist | 2013 - Present.
I create assets for games.
Experience with PC, Android and IOS, Tablet and iPad, Augmented Reality, Virtual Reality, and even Commodore 64.
Experience working with Game Developers (client\server\tool), Game Designers, Artists, Concept Artists, Project Managers, Sound Designers, Sales, and Clients.
-------
Education:
* IDC inGame | October 2017 - August 2018.
Design Games, Game Generators, Core Game Loop, Prototyping, Game Design Documents, Technologies and Architecture, Game Development stages, Concept thinking workshop, Game Development Management.
More roles I've experienced during studies: Project Manager, Game Characterization, Story Writing, Quest Writing, Sound FX & Manager, Content Manager, Creative Manager, Art Director.
---
*Self-Studies | 2013-Now.
3D Modeling: Marvelous Designer | NGRAIN.
3D Texturing: Substance Painter | Mari | Quixel.
3D Riging: 3ds max.
3D Animation: 3ds max, MotionBuilder.
2D Animation: Adobe Flash Animation | Spine 2D | DragonBones | Moho 2D | Photoshop.
Pixel Art: Pixcen | iDraw3 | GraphicsGale.
VFX Art: Partical System Effects in Unity.
Game Engines: Renpy Game Engine.
---
* IAC | Game Art & Development | Diploma | 2013 - 2015.
3D Studio Max - Modeling, UV Mapping, Texturing, Rigging, Skinning, Rendering.
Unity3D - Game Development (JS), Assets Assimilation, Mecanim, Gui, Augmented Reality, a.i.
Mudbox, Substance Designer, Photoshop - Texturing.
ipi soft - Motion Capture Animation.
2D Animation - TVPaint Animation.
Game Design Documents.
More roles I've experienced during studies: Project Manager, Sound FX, Story Writer, QA, Animator.
---
Ort Ebin | Matriculation Certificate | 2000 – 2004.
I successfully passed all my high school graduation exams, which included expertise in the following specific professions: Plastic Arts, Painting, Sketching, Graphics and Photographing (8 matriculation units), excellence in Biology (5 matriculation units), excellence in Chemistry, and excellence in Sport.
Hebrew, English
Portfolio
Linkedin
Facebook Page
Youtube Channel
Gameis index
Experience:
* In charge of Art Department at 42 Game company | October 2015 - Present.
- 3D Artist/Animator | May 2018 - Present.
3D Modeler, UV Layout, Texture Artist, 3D Rigging & Skinning, 3D Animator & Motion Capture, Assets Assimilation in Unity3D.
-Game Artist | October 2015 - May 2018.
3D Modeler, UV Layout, Texture Artist, 3D Rigging & Skinning, 3D Animator & Motion Capture, Particle System Artist (VFX Artist), Graphic Designer, UI Designer, Assets Assimilation in Unity3D.
Experience with PC, Android and IOS, Tablet and iPad, Augmented Reality, Virtual Reality.
Experience working within a game studio – daily work with Game Developers (client\server\tool), Game Designers, Project Managers, Sales, and Clients.
-Game Designer | October 2015 - October 2018.
Design game core loops and meta-game systems, Construct GDD PRD (and specs) and build flowcharts, Story Writing, Level Design, QA.
* Freelancer Game Artist | 2013 - Present.
I create assets for games.
Experience with PC, Android and IOS, Tablet and iPad, Augmented Reality, Virtual Reality, and even Commodore 64.
Experience working with Game Developers (client\server\tool), Game Designers, Artists, Concept Artists, Project Managers, Sound Designers, Sales, and Clients.
-------
Education:
* IDC inGame | October 2017 - August 2018.
Design Games, Game Generators, Core Game Loop, Prototyping, Game Design Documents, Technologies and Architecture, Game Development stages, Concept thinking workshop, Game Development Management.
More roles I've experienced during studies: Project Manager, Game Characterization, Story Writing, Quest Writing, Sound FX & Manager, Content Manager, Creative Manager, Art Director.
---
*Self-Studies | 2013-Now.
3D Modeling: Marvelous Designer | NGRAIN.
3D Texturing: Substance Painter | Mari | Quixel.
3D Riging: 3ds max.
3D Animation: 3ds max, MotionBuilder.
2D Animation: Adobe Flash Animation | Spine 2D | DragonBones | Moho 2D | Photoshop.
Pixel Art: Pixcen | iDraw3 | GraphicsGale.
VFX Art: Partical System Effects in Unity.
Game Engines: Renpy Game Engine.
---
* IAC | Game Art & Development | Diploma | 2013 - 2015.
3D Studio Max - Modeling, UV Mapping, Texturing, Rigging, Skinning, Rendering.
Unity3D - Game Development (JS), Assets Assimilation, Mecanim, Gui, Augmented Reality, a.i.
Mudbox, Substance Designer, Photoshop - Texturing.
ipi soft - Motion Capture Animation.
2D Animation - TVPaint Animation.
Game Design Documents.
More roles I've experienced during studies: Project Manager, Sound FX, Story Writer, QA, Animator.
---
Ort Ebin | Matriculation Certificate | 2000 – 2004.
I successfully passed all my high school graduation exams, which included expertise in the following specific professions: Plastic Arts, Painting, Sketching, Graphics and Photographing (8 matriculation units), excellence in Biology (5 matriculation units), excellence in Chemistry, and excellence in Sport.
Hebrew, English
Portfolio
Facebook Page
Youtube Channel
Gameis index
השכלה וניסיון
Experience:
* In charge of Art Department at 42 Game company | October 2015 - Present.
- 3D Artist/Animator | May 2018 - Present.
3D Modeler, UV Layout, Texture Artist, 3D Rigging & Skinning, 3D Animator & Motion Capture, Assets Assimilation in Unity3D.
-Game Artist | October 2015 - May 2018.
3D Modeler, UV Layout, Texture Artist, 3D Rigging & Skinning, 3D Animator & Motion Capture, Particle System Artist (VFX Artist), Graphic Designer, UI Designer, Assets Assimilation in Unity3D.
Experience with PC, Android and IOS, Tablet and iPad, Augmented Reality, Virtual Reality.
Experience working within a game studio – daily work with Game Developers (client\server\tool), Game Designers, Project Managers, Sales, and Clients.
-Game Designer | October 2015 - October 2018.
Design game core loops and meta-game systems, Construct GDD PRD (and specs) and build flowcharts, Story Writing, Level Design, QA.
* Freelancer Game Artist | 2013 - Present.
I create assets for games.
Experience with PC, Android and IOS, Tablet and iPad, Augmented Reality, Virtual Reality, and even Commodore 64.
Experience working with Game Developers (client\server\tool), Game Designers, Artists, Concept Artists, Project Managers, Sound Designers, Sales, and Clients.
-------
Education:
* IDC inGame | October 2017 - August 2018.
Design Games, Game Generators, Core Game Loop, Prototyping, Game Design Documents, Technologies and Architecture, Game Development stages, Concept thinking workshop, Game Development Management.
More roles I've experienced during studies: Project Manager, Game Characterization, Story Writing, Quest Writing, Sound FX & Manager, Content Manager, Creative Manager, Art Director.
---
*Self-Studies | 2013-Now.
3D Modeling: Marvelous Designer | NGRAIN.
3D Texturing: Substance Painter | Mari | Quixel.
3D Riging: 3ds max.
3D Animation: 3ds max, MotionBuilder.
2D Animation: Adobe Flash Animation | Spine 2D | DragonBones | Moho 2D | Photoshop.
Pixel Art: Pixcen | iDraw3 | GraphicsGale.
VFX Art: Partical System Effects in Unity.
Game Engines: Renpy Game Engine.
---
* IAC | Game Art & Development | Diploma | 2013 - 2015.
3D Studio Max - Modeling, UV Mapping, Texturing, Rigging, Skinning, Rendering.
Unity3D - Game Development (JS), Assets Assimilation, Mecanim, Gui, Augmented Reality, a.i.
Mudbox, Substance Designer, Photoshop - Texturing.
ipi soft - Motion Capture Animation.
2D Animation - TVPaint Animation.
Game Design Documents.
More roles I've experienced during studies: Project Manager, Sound FX, Story Writer, QA, Animator.
---
Ort Ebin | Matriculation Certificate | 2000 – 2004.
I successfully passed all my high school graduation exams, which included expertise in the following specific professions: Plastic Arts, Painting, Sketching, Graphics and Photographing (8 matriculation units), excellence in Biology (5 matriculation units), excellence in Chemistry, and excellence in Sport.
Hebrew, English
* In charge of Art Department at 42 Game company | October 2015 - Present.
- 3D Artist/Animator | May 2018 - Present.
3D Modeler, UV Layout, Texture Artist, 3D Rigging & Skinning, 3D Animator & Motion Capture, Assets Assimilation in Unity3D.
-Game Artist | October 2015 - May 2018.
3D Modeler, UV Layout, Texture Artist, 3D Rigging & Skinning, 3D Animator & Motion Capture, Particle System Artist (VFX Artist), Graphic Designer, UI Designer, Assets Assimilation in Unity3D.
Experience with PC, Android and IOS, Tablet and iPad, Augmented Reality, Virtual Reality.
Experience working within a game studio – daily work with Game Developers (client\server\tool), Game Designers, Project Managers, Sales, and Clients.
-Game Designer | October 2015 - October 2018.
Design game core loops and meta-game systems, Construct GDD PRD (and specs) and build flowcharts, Story Writing, Level Design, QA.
* Freelancer Game Artist | 2013 - Present.
I create assets for games.
Experience with PC, Android and IOS, Tablet and iPad, Augmented Reality, Virtual Reality, and even Commodore 64.
Experience working with Game Developers (client\server\tool), Game Designers, Artists, Concept Artists, Project Managers, Sound Designers, Sales, and Clients.
-------
Education:
* IDC inGame | October 2017 - August 2018.
Design Games, Game Generators, Core Game Loop, Prototyping, Game Design Documents, Technologies and Architecture, Game Development stages, Concept thinking workshop, Game Development Management.
More roles I've experienced during studies: Project Manager, Game Characterization, Story Writing, Quest Writing, Sound FX & Manager, Content Manager, Creative Manager, Art Director.
---
*Self-Studies | 2013-Now.
3D Modeling: Marvelous Designer | NGRAIN.
3D Texturing: Substance Painter | Mari | Quixel.
3D Riging: 3ds max.
3D Animation: 3ds max, MotionBuilder.
2D Animation: Adobe Flash Animation | Spine 2D | DragonBones | Moho 2D | Photoshop.
Pixel Art: Pixcen | iDraw3 | GraphicsGale.
VFX Art: Partical System Effects in Unity.
Game Engines: Renpy Game Engine.
---
* IAC | Game Art & Development | Diploma | 2013 - 2015.
3D Studio Max - Modeling, UV Mapping, Texturing, Rigging, Skinning, Rendering.
Unity3D - Game Development (JS), Assets Assimilation, Mecanim, Gui, Augmented Reality, a.i.
Mudbox, Substance Designer, Photoshop - Texturing.
ipi soft - Motion Capture Animation.
2D Animation - TVPaint Animation.
Game Design Documents.
More roles I've experienced during studies: Project Manager, Sound FX, Story Writer, QA, Animator.
---
Ort Ebin | Matriculation Certificate | 2000 – 2004.
I successfully passed all my high school graduation exams, which included expertise in the following specific professions: Plastic Arts, Painting, Sketching, Graphics and Photographing (8 matriculation units), excellence in Biology (5 matriculation units), excellence in Chemistry, and excellence in Sport.
Hebrew, English
הצטרפו לקהילה המקצועית של התעשיה
קבלו משרות ופרויקטים רלוונטיים
למייל שלכם, וצרו פרופיל
שווה ומנצנץ.
מי שמחפש, ימצא אתכם כאן.
למייל שלכם, וצרו פרופיל
שווה ומנצנץ.
מי שמחפש, ימצא אתכם כאן.
הצהרת נגישות
| דרוש צלם וידאו
| לוח דרושים
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| לימודי תקשורת
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| קידום אתרי אינטרנט
| פרילאנסרים לשיווק דיגיטלי
| אנו נהנים ממערכת דיוור שלח מסר כבר 15 שנה
| מרצים איכותיים לתחום הבינה המלאכותית והקריאייטיב
אתר זה משתמש בקבצי עוגיות על מנת לשפר את הגלישה והשרות. מעצם זה שאתם משתמשים באתר אנו מסיקים כי אתם מסכימים לכך.
אתר זה משתמש בקבצי עוגיות על מנת לשפר את הגלישה והשרות. מעצם זה שאתם משתמשים באתר אנו מסיקים כי אתם מסכימים לכך.